Walls of Doom

Walls of Doom is a minimalistic platformer written in C for a university class. The game is still under development but is already playable.

See the GitHub issue tracker and have a look at the releases page.

Continuous Integration Status

Semaphore CI

This build server uses Ubuntu 14.04 64-bit, CMake 2.8, and GCC 4.8.4.

The build status can be seen by some developers.

Building and Running

The following C compilers are known to work perfectly with the project:

  • GCC 4.8
  • GCC 5.3
  • Clang 3.7

Terminal

$ mkdir build
$ cd build
$ cmake ..
$ make

Running the tests

$ cd tests
$ ./tests

Running the game

$ cd game
$ ./game

Code::Blocks

$ cmake . -G"CodeBlocks - Unix Makefiles"

Running the tests

  • Open Code::Blocks
  • Open the Code::Blocks project file on the root directory
  • Select autotest as the target
  • Press “Build and run”

Running the game

  • Open Code::Blocks
  • Open the Code::Blocks project file on the root directory
  • Select walls-of-doom as the target
  • Press “Build and run”

Generating the Images

$ cd blender
$ bash render.sh

And they should be written in to the output subdirectory.

All these images are posted on the Imgur album of the project.

Implementation Notes

IO

Before using the IO capabilities of Walls of Doom, initialize() must be called. Before quitting the game, finalize() must be called to free associated resources.

If one must use the logger without initializing the other IO functions, the logger module may be independently initialized by calling initialize_logger() and finalized by calling finalize_logger().

Business Logic

Under the Menu name is grouped most of the logic that deals with handling user interactions outside of the game. This includes menu item selection, the top scores functionality and the auxiliary functions of these parts of the application.

Physics

The Physics module is where most of the calculations and checks take place. Walking, falling, jumping, the fetching of perks, and death are some of the things that fall under the scope of this module.

Sorting

This project has its own generic insertion sort implementation.

It is a generic function because it uses void pointers and function pointers to comparators in order to be reused for different data types without any code duplication.

Pseudorandom Number Generator

Before using the PRNG, you can initialize it with the current time by calling seed_random().

This project uses the xoroshiro+ algorithm to efficiently generate pseudo-random numbers with a big period.

The convenience function that returns an integer in the specified range uses multiple random numbers modulo the next power of two to prevent the modulo bias that comes with more naive approaches.

License

It is licensed under the BSD 3-Clause license. See LICENSE.txt for more information.